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[infowar.de] US Army macht Training mit Playstation



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Hallo,

seit einigen Jahren werden auch schon PCs genutzt, so trainiert z.B. das
Marine Corps mit einer modifizierten Version des Ballerspiels "Doom".
Die Kooperation von Army und University of Southern California gibt es
auch schon länger. Dass die jetzt auf Sony und MS zurückgreifen, scheint
eher auf Probleme bei der Entwicklung der geplantenh grossen
Simulationen ("Holodeck") hinzuweisen. Ob das nur am Geld liegt, wie
hier angedeutet wird...?
Zum Thema Militär und Videospiele/Simulation gibt es aktuell noch einige
andere Artikel in der FCW. Links sind u.a. in der online-Version dieses
Artikels.

Grüsse, Ralf

Federal Computer Week, 9.7.2001
http://www.fcw.com/fcw/articles/2001/0709/cov-bytebx1-07-09-01.asp

Hollywood, Army join forces for war games 

BY George I. Seffers 
July 9, 2001 

To train the next generation of elite warfighters, the Army has enlisted
a few good video games. 

Researchers at the Army?s Institute for Creative Technologies in Marina
del Rey, Calif., negotiated with the makers of the Xbox and PlayStation
2 video
games to make it happen. 

The ICT is a collaborative effort among the Army, the University of
Southern California and the movie industry to develop realistic
simulation and virtual
reality tools to benefit military training, Hollywood moviemaking and
the video game industry. The Army foots the $45 million bill for the
institute. The goal
at the ICT is to create highly realistic computer simulations that will
allow soldiers to be immersed in the sights, sounds, feel and smells of
live combat. The
institute?s primary areas of research include graphics or visualization
involving photo-realistic environments for both training and mission
rehearsal; audio
allowing participants to fully experience the sounds of combat or other
mission environments; and virtual humans combined with artificial
intelligence. 

"The ICT will continue work on projects such as creation of a
mission-rehearsal exercise, developing games that meet training
objectives and
incorporating 4-D elements such as wind and temperature into the virtual
world environment," Lt. Gen. Paul Kern, military deputy to the assistant
secretary of the Army for acquisition, logistics and technology, said
during a simulation conference in late May. "Clearly, the merging of
Hollywood talent,
computer gaming and artificial intelligence with Army doctrine and
training will be the wave of the future." 

The training approach researchers are considering follows the model
already used at airborne school, according to Bill Swartout, the ICT?s
director of
technology. Troops training to jump out of planes start by jumping from
relatively low heights before moving up to a training tower and then an
airplane,
Swartout said. 

"We think a soldier might be able to start with an Xbox or PlayStation,
then move onto something better, and when he goes back to his unit go
back to
the PlayStation to maintain the skills he learned," Swartout said,
adding that the ICT is now collaborating with video game makers Sony
Computer
Entertainment Inc. and Microsoft Corp. to make the training method a
reality. 

The reason for the graduated approach is simple: funding, or the lack
thereof. The ICT?s ultimate goal would be to create a "Star Trek"-like
holodeck,
and the research facility itself hosts some impressive capabilities. But
no Army barracks are likely to be equipped any time soon with a large,
curved
30-foot-by-8-foot theater screen, 3-D graphics and surround sound,
Swartout admits. The ICT can, however, make the video games more
realistic and
more useful for training on a day-to-day basis while occasionally
allowing soldiers to visit a more sophisticated facility. 

One possible downside is that realistic military training on a video
game player might be available to potential adversaries as well. 

"Everything we?re doing right now is unclassified, but in transitioning
the technology, it might go through a process where it has to become
classified,"
Swartout said. "At that point, the stuff Sony would have access to is
pretty limited." 

Kern also said future weapon systems will likely have some degree of
virtual reality simulation capabilities built in as yet another way of
keeping troops
well-trained. 

"This is the direction we need to go for all new systems,".he said.
"Embedded training allows the soldiers to train using the exact software
they use when
operating the system [in] real time."


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