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[infowar.de] Hollywood und Pentagon denken gemeinsam über Kriege der Zukunft nach



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Ältere Berichte über diese Kooperation:
http://archive.infopeace.de/cgi-bin/namazu.cgi?query=%22Institute+for+Creative+Technologies%22
RB


LA Times 19.07.02

Coming to an Army Near You

In Marina del Rey, the low-profile Institute for Creative Technology
asks 
Hollywood types to concoct battle scenes to help the military train.

By DANA CALVO
TIMES STAFF WRITER

July 19 2002

Three big-name Hollywood talents huddle around a conference table and
let 
the ideas fly.

"Apocalypse Now" co-writer John Milius sketches a soldier of the future 
with a Transformer-like weapon that doubles as a vehicle part.

David Ayer, who wrote "Training Day," suggests building sensors that
link 
every weapon system in the country. Ron Cobb, the creature designer for 
"Star Wars," describes a personnel carrier with four independent
steering 
wheels that could "whip around and is buffered with lots of shields."

This Hollywood brainstorming session will never produce something for
the 
neighborhood megaplex. That's because it took place not on a studio lot
but 
inside a nondescript Army think tank on a quiet street in Marina del
Rey.

The Institute for Creative Technology is the country's only organization 
that draws on entertainment industry know-how to sharpen military
training 
through futuristic games and simulation. The institute's Hollywood 
consultants also write story lines for virtual-reality military training 
videos--plots with swirling suspense and drama that aim to make a
soldier's 
training more compelling.

Since it was founded in 1999, the institute has popped in and out of
public 
view, vacillating between the military's need-to-know tradition of
secrecy 
and Hollywood's need-to-dish culture. Most recently, it drew national 
notice when it asked screenwriters, producers and directors to generate 
terrorist scenarios in the wake of the Sept. 11 attacks.

Their ideas have been kept under wraps; one Army spokeswoman cited
national 
security in declining to release them.

 From the outside, the office building looks as forgettable as a 1970s 
bank. Inside is another story. The interiors were created by Paramount's 
Herman Zimmerman, who was in charge of production design for several
"Star 
Trek" movies and TV series. The blond wood walls pitch toward the
ceiling, 
a la the Starship Enterprise, and automatic pocket doors pull apart down 
the middle and close back up again with that unmistakable shush.

While the institute has Hollywood and military consultants on retainer, 
there are 45 full-time scientists, researchers and administrators who
work 
in offices equipped with bunk beds.

"They bring in people with diverse backgrounds: artificial intelligence, 
video game people, social research people," Ayer said. "It's like the
most 
amazing dinner party."

This "party" costs the Army $45 million in a five-year contract, and 
millions more come from other military branches. Hollywood consultants
are 
paid anywhere from $500 to $1,000 a day, although most work only a few
days 
a month.

"It's decent pay," Ayer said, "but it's not Hollywood scriptwriting
pay."

In all, Ayer and his fellow out-of-the-box thinkers pull about $1
million a 
year from ICT's budget. But the money moves both ways between the
Pentagon 
and Hollywood. Paramount pledged $600,000 for a virtual-reality theater 
called ALTSim (Advanced Leadership Training Simulation); the studio can 
repackage elements of the technology into commercial games. And the 
institute already has received most of the $3.3 million promised for a
game 
project by game developer Pandemic Studios and Sony Pictures Imageworks, 
one of the leading digital labs in the country.

Ties to USC

and Hollywood

The institute is affiliated with USC, which has provided up to $2
million 
in graphics technology and dozens of student interns during the summer.
The 
Army's other futuristic university-affiliated research center is the 
Institute for Advanced Technology, founded at the University of Texas at 
Austin in 1994 with a five-year contract to study lethality and
weaponry. 
While the Texas institution relies on medical, science and arms experts, 
much of ICT's expertise comes straight from Hollywood.

"It says a lot about our military that they don't feel sufficiently 
comfortable thinking out of the box and they have to go outside of 
themselves for that advice," said Christopher Hellman, senior analyst at 
the Center for Defense Initiatives, a nonprofit, independent think tank
in 
Washington, D.C. "They need someone without that baggage to think almost 
whimsically about their structure."

The premise for this type of collaboration is not new; the military and 
Hollywood have long helped each other, most recently with extensive 
technical support from the Pentagon on military-themed movies like
"Black 
Hawk Down," "Behind Enemy Lines" and "The Sum of All Fears." And just
last 
week, the head of research and development at Walt Disney Co. announced
he 
was leaving to head all research at the Pentagon's National Security
Agency.

The Army keeps tabs on ICT through daily e-mails with its executive
staff 
and extensive monthly reports. Many of its Hollywood consultants say the 
institute provides welcome distance from the entertainment industry's 
relentless emphasis on generating commercial hits.

"I don't find the film entertainment world that liberating. It's pretty 
formulaic," said onetime Hollywood producer and writer Jim Korris, who 
serves as ICT's creative director. "Entertainment companies don't reward 
innovation."

Some view the institute with suspicion, envisioning something out of the 
1997 movie comedy "Wag the Dog," in which the White House recruited 
Hollywood's best spin doctors and a few technical wizards to stage a
phony 
war to squelch news of the president's mistress.

"There is a power elite, and it's Hollywood-Washington-Pentagon," said 
James Der Derian, author of "Virtuous War: Mapping the 
Military-Industrial-Media-Entertainment Network" (2001). "They created
this 
ICT to create scenarios for the future of war, but what Hollywood gets
out 
of it, of course, is whiz-bang technologies."

A. Michael Andrews II, the Army's chief scientist and the institute's 
founder, said one of its finest hours came after last fall's terrorist
attacks.

"Since we had such a very unusual action against the United States, I 
thought it might be worthwhile to look outside our normal way of
thinking 
about the problem," Andrews said. He asked ICT to corral entertainment 
industry volunteers who could dream up terrorist plot lines in hopes
they 
might expose a weakness in the real-life anti-terrorism network.

This panel of about 30 Hollywood volunteers, some of whom were already 
institute consultants, met during two evenings in October, creating 
terrorist "characters" and then following the story lines through. They 
wanted to know what tools were available to the soldiers who would be 
exploring unlit caves. They also wanted to know what was being done to 
deter the hypothetical terrorist characters.

"It was ad hoc; a number of people asked to participate for a limited 
period of time," said David Engelbach, a former writer for the
"MacGyver" 
TV series. Engelbach, like several other writers contacted for this
story, 
declined to discuss his contributions, saying he had been asked by the 
Pentagon to keep his ideas confidential.

Cobb, the conceptual set designer for sci-fi movies such as "Star Wars"
and 
"Aliens," said the sessions proved Hollywood's dreamers could
collaborate 
with the Pentagon's heavyweights. "I think we impressed the military,
who 
probably thought we were all flakes."

Military Training

as Entertainment

ICT began, as most Hollywood projects do, with a "meeting on the lot."
It 
was 1999, and the lot was Paramount.

Andrews, who has a doctorate in electrical engineering, arrived with a 
picture of a bridge arching between the Pentagon and the Hollywood sign.
To 
Korris, accustomed to high-tech gadgets and slick presentations, it
looked 
both clumsy and endearing.

Andrews held up his paper-and-glue visual aid and explained that he
wanted 
to immerse soldiers in training that would be as convincing as 
silver-screen entertainment. He wanted the soldier to feel, smell and
react 
in real time to the scenario.

"The military had very accurate, big training exercises, but it wasn't 
entertaining," Korris said. "That's a problem for the young recruits. 
Andrews wanted to come up with training technologies that might be more 
interesting."

At its opening ceremony at the Marina del Rey offices on Sept. 26, 2000, 
the audience was packed with top military brass as well as Hollywood's 
chief lobbyist, Jack Valenti, head of the Motion Picture Assn. of
America. 
Within a few months, ICT had attracted an array of consultants who don't 
fit neatly into Hollywood's left-leaning image.

Ayer spent two years in the Navy as a sonar man aboard a nuclear
submarine. 
Cobb fought in the Vietnam War. And Milius is a proud hawk.

"They haven't sent me to Afghanistan," Milius said, "but I'm waiting."

Other Hollywood consultants at ICT include Paul De Meo, co-writer of
"The 
Rocketeer," and veteran director Randal Kleiser, whose credits stretch
back 
to "Grease" and "The Blue Lagoon."

They are overseen by Executive Director Richard Lindheim, the former 
executive vice president of Paramount Television Group. Korris, the 
creative director, is a former producer at Ron Howard's production
company, 
Imagine, and a longtime writer for episodic television shows such as 
"Murder, She Wrote," "Simon & Simon" and "Miami Vice."

But David Williams, vice president of policy for the watchdog group 
Citizens Against Government Waste, is not impressed with the Tinseltown 
resumes.

Williams wonders how the Pentagon could justify spending a million
dollars 
a year on Hollywood consultants.

"Aren't there a few out-of-work writers who could do it for cheaper? A 
million dollars in the scheme of the federal budget isn't much, but a 
million dollars is still a million dollars," he said. "A few years ago,
the 
Pentagon was working on caffeinated gum, and I put this in the same
category."

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