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[infowar.de] FW: Learning, Media and Technology - Special Issue Call for Papers
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- Subject: [infowar.de] FW: Learning, Media and Technology - Special Issue Call for Papers
- From: "Wibben, Annick Theres Ray" <Annick_Wibben -!
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- Date: Fri, 13 May 2005 18:51:04 -0400
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- Thread-topic: Learning, Media and Technology - Special Issue Call for Papers
Ich dachte das CFP (s.u.) waere von Interesse fuer einige ListenmitgliederInnen.
Annick T.R. Wibben, Ph.D.
Watson Fellow, Brown University
Visiting Asst. Professor, Wellesley College
"There is a special place in hell for women who don't support each other" Madeleine Albright
From: SARA Alerting [mailto:sara -!
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Sent: Fri 5/13/2005 6:17 PM
To: Wibben, Annick Theres Ray
Subject: Learning, Media and Technology - Special Issue Call for Papers
Friday 13, May
Learning, Media and Technology
Edited by Cathy Lewin and Matthew Pearson, Manchester Metropolitan University, UK
Call for Papers: Special issue on Digital Games and Learning
Learning, Media and Technology <http://www.tandf.co.uk/journals/titles/17439884.asp> is a peer-reviewed journal that provides a forum for international debates on a diverse range of media used to support formal and informal learning. Contexts for learning include: early years education to higher education, as well as in the home, the community and the workplace.
In 2006 we would like to publish a themed special issue on digital games and learning. The use of games created in digital media can provide a powerful means of supporting learning both formally in the context of schooling and homework, and informally through personal interest and leisure activities. Digital games provide opportunities for learners to experiment, explore, collaborate, develop new skills such as strategic thinking, and engage deeply with a wide variety of challenging scenarios, simulations and situations. The penetration of connectivity into homes as well as schools, and increasing access to broadband, has meant that young people and learners of all ages can participate in multi-player online gaming activities. This turn can contribute to the development of new social skills through online learning communities.
We would welcome interdisciplinary contributions on any aspect of digital games and learning, including:
* The role of edutainment in formal contexts
* Informal learning and digital games
* Young people as creators of digital games
* The impact on learning of multi-player digital games and online communities
* New pedagogies for integrating digital games within formal curricula
* Digital games and media literacy
We would also welcome expressions of interest from colleagues who would like to guest co-edit this special issue with the support of members of our editorial team.
Please send contributions by September 30th 2005 to Trish Gladdis, Institute of Education, Manchester Metropolitan University, 799 Wilmslow Road, Didsbury, Manchester, M20 2RR UK
Tel: +44 (0) 161 247 2010
Fax: +44 (0) 161 247 6830
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